DataType Acceleration3D.
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#include <ad/physics/Acceleration3D.hpp>
DataType Acceleration3D.
The rate of change of Velocity of an object with respect to time.
◆ operator!=()
bool ad::physics::Acceleration3D::operator!= |
( |
const Acceleration3D & |
other | ) |
const |
|
inline |
standard comparison operator
- Parameters
-
- Returns
true
if both Acceleration3D are different
◆ operator=() [1/2]
standard move operator
- Parameters
-
- Returns
- Reference to this Acceleration3D.
◆ operator=() [2/2]
standard assignment operator
- Parameters
-
- Returns
- Reference to this Acceleration3D.
◆ operator==()
bool ad::physics::Acceleration3D::operator== |
( |
const Acceleration3D & |
other | ) |
const |
|
inline |
standard comparison operator
- Parameters
-
- Returns
true
if both Acceleration3D are equal
The x component of the acceleration
The y component of the acceleration
The y component of the acceleration
The documentation for this struct was generated from the following file: